[Author]
Author = FaZer Missions
[Description]
Description = Difficulty: Medium
[Objectives]
Objectivescount = 10

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 706.1569
Objectives[0]positionY = -966.9421
Objectives[0]positionZ = 30.41288
Objectives[0]Heading = 4.999725
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 6
Objectives[0]Weapon0 = SpecialCarbineMk2
Objectives[0]Weapon1 = GrenadeLauncher
Objectives[0]Weapon2 = RPG
Objectives[0]Weapon3 = MachinePistol
Objectives[0]Weapon4 = VintagePistol
Objectives[0]Weapon5 = HeavySniper
Objectives[0]mission_ActorsCount = 13
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 707.3179
Objectives[0]mission_Actors[0]positionY = -967.0038
Objectives[0]mission_Actors[0]positionZ = 30.41316
Objectives[0]mission_Actors[0]Heading = 200
Objectives[0]mission_Actors[0]String_Name = ig_lestercrest
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 705.3263
Objectives[0]mission_Actors[1]positionY = -965.2491
Objectives[0]mission_Actors[1]positionZ = 30.39549
Objectives[0]mission_Actors[1]Heading = 274.9999
Objectives[0]mission_Actors[1]String_Name = ig_paper
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1427.679
Objectives[0]mission_Actors[2]positionY = -2289.485
Objectives[0]mission_Actors[2]positionZ = 66.55837
Objectives[0]mission_Actors[2]Heading = 40
Objectives[0]mission_Actors[2]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 500
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = CompactRifle
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 1426.602
Objectives[0]mission_Actors[3]positionY = -2288.081
Objectives[0]mission_Actors[3]positionZ = 66.5051
Objectives[0]mission_Actors[3]Heading = 200
Objectives[0]mission_Actors[3]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 500
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = CompactRifle
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1411.349
Objectives[0]mission_Actors[4]positionY = -2291.543
Objectives[0]mission_Actors[4]positionZ = 66.08154
Objectives[0]mission_Actors[4]Heading = 65
Objectives[0]mission_Actors[4]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 300
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = CompactRifle
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 1424.329
Objectives[0]mission_Actors[5]positionY = -2301.295
Objectives[0]mission_Actors[5]positionZ = 66.97171
Objectives[0]mission_Actors[5]Heading = 40.00893
Objectives[0]mission_Actors[5]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 500
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = CompactRifle
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 1430.373
Objectives[0]mission_Actors[6]positionY = -2316.536
Objectives[0]mission_Actors[6]positionZ = 66.86472
Objectives[0]mission_Actors[6]Heading = 360
Objectives[0]mission_Actors[6]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 500
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = CompactRifle
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 1427.68
Objectives[0]mission_Actors[7]positionY = -2288.466
Objectives[0]mission_Actors[7]positionZ = 66.53026
Objectives[0]mission_Actors[7]Heading = 120
Objectives[0]mission_Actors[7]String_Name = s_m_y_westsec_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Pistol50
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 1426.769
Objectives[0]mission_Actors[8]positionY = -2289.084
Objectives[0]mission_Actors[8]positionZ = 66.54005
Objectives[0]mission_Actors[8]Heading = 295
Objectives[0]mission_Actors[8]String_Name = s_m_y_westsec_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = True
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 300
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Pistol50
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 1423.858
Objectives[0]mission_Actors[9]positionY = -2300.532
Objectives[0]mission_Actors[9]positionZ = 66.98167
Objectives[0]mission_Actors[9]Heading = 220
Objectives[0]mission_Actors[9]String_Name = s_m_y_westsec_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = True
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 500
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Pistol50
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]SpawnInVehicle = True
Objectives[0]mission_Actors[10]SeatIndex = -1
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 1424.807
Objectives[0]mission_Actors[10]positionY = -2281.162
Objectives[0]mission_Actors[10]positionZ = 65.95842
Objectives[0]mission_Actors[10]Heading = 176.915
Objectives[0]mission_Actors[10]String_Name = s_m_y_westsec_01
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = True
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 500
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = False
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 1423.315
Objectives[0]mission_Actors[11]positionY = -2282.176
Objectives[0]mission_Actors[11]positionZ = 66.26503
Objectives[0]mission_Actors[11]Heading = 144.9998
Objectives[0]mission_Actors[11]String_Name = s_m_y_westsec_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = True
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 300
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = MilitaryRifle
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 1423.41
Objectives[0]mission_Actors[12]positionY = -2281.302
Objectives[0]mission_Actors[12]positionZ = 66.22812
Objectives[0]mission_Actors[12]Heading = 145
Objectives[0]mission_Actors[12]String_Name = s_m_y_westsec_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = True
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 300
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = MilitaryRifle
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 7
Objectives[0]mission_Vehicles[0]positionX = 1729.643
Objectives[0]mission_Vehicles[0]positionY = -1621.942
Objectives[0]mission_Vehicles[0]positionZ = 113.5663
Objectives[0]mission_Vehicles[0]Heading = 10.10934
Objectives[0]mission_Vehicles[0]Name = Akula
Objectives[0]mission_Vehicles[0]Model = akula
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 1738.098
Objectives[0]mission_Vehicles[1]positionY = -1606.935
Objectives[0]mission_Vehicles[1]positionZ = 112.3543
Objectives[0]mission_Vehicles[1]Heading = 78.49848
Objectives[0]mission_Vehicles[1]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[1]Model = dubsta3
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 15
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 1722.86
Objectives[0]mission_Vehicles[2]positionY = -1607.743
Objectives[0]mission_Vehicles[2]positionZ = 112.3538
Objectives[0]mission_Vehicles[2]Heading = 359.9999
Objectives[0]mission_Vehicles[2]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[2]Model = dubsta3
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 15
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 1429.376
Objectives[0]mission_Vehicles[3]positionY = -2307.584
Objectives[0]mission_Vehicles[3]positionZ = 68.08907
Objectives[0]mission_Vehicles[3]Heading = 32.15825
Objectives[0]mission_Vehicles[3]Name = Akula
Objectives[0]mission_Vehicles[3]Model = akula
Objectives[0]mission_Vehicles[3]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[0]mission_Vehicles[4]positionX = 1424.807
Objectives[0]mission_Vehicles[4]positionY = -2281.162
Objectives[0]mission_Vehicles[4]positionZ = 65.95842
Objectives[0]mission_Vehicles[4]Heading = 176.915
Objectives[0]mission_Vehicles[4]Name = Kamacho
Objectives[0]mission_Vehicles[4]Model = kamacho
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 1417.992
Objectives[0]mission_Vehicles[5]positionY = -2295.688
Objectives[0]mission_Vehicles[5]positionZ = 66.36262
Objectives[0]mission_Vehicles[5]Heading = 215.2568
Objectives[0]mission_Vehicles[5]Name = Kamacho
Objectives[0]mission_Vehicles[5]Model = kamacho
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 721.5031
Objectives[0]mission_Vehicles[6]positionY = -982.8969
Objectives[0]mission_Vehicles[6]positionZ = 23.74822
Objectives[0]mission_Vehicles[6]Heading = 270.0041
Objectives[0]mission_Vehicles[6]Name = Exemplar
Objectives[0]mission_Vehicles[6]Model = exemplar
Objectives[0]mission_Vehicles[6]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_laptop_lester
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 707.4703
Objectives[0]mission_Props[0]positionY = -967.7903
Objectives[0]mission_Props[0]positionZ = 30.38758
Objectives[0]mission_Props[0]rotationX = 4.998726
Objectives[0]mission_Props[0]rotationY = -0.2173505
Objectives[0]mission_Props[0]rotationZ = -177.4905
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 706.163
Objectives[0]mission_Pickup_Props[0]positionY = -966.8855
Objectives[0]mission_Pickup_Props[0]positionZ = 29.91786
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 130
Objectives[0]ObjectiveMessages = 16
Objectives[0]ObjectiveMessages[0]positionX = 706.6531
Objectives[0]ObjectiveMessages[0]positionY = -965.645
Objectives[0]ObjectiveMessages[0]positionZ = 29.41786
Objectives[0]ObjectiveMessages[0]Message = So, is the data telling anything?
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LJT
Objectives[0]ObjectiveMessages[0]Sender = ULP
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Orange
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 3
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 704.2682
Objectives[0]ObjectiveMessages[1]positionY = -966.7947
Objectives[0]ObjectiveMessages[1]positionZ = 29.39533
Objectives[0]ObjectiveMessages[1]Message = CLIFFFORD
Objectives[0]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[1]Sender = Lester
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Yellow
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 7
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = 698.6862
Objectives[0]ObjectiveMessages[2]positionY = -968.6299
Objectives[0]ObjectiveMessages[2]positionZ = 29.86754
Objectives[0]ObjectiveMessages[2]Message = What do you mean? It can't be...
Objectives[0]ObjectiveMessages[2]Contact = CHAR_LJT
Objectives[0]ObjectiveMessages[2]Sender = ULP
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Orange
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = True
Objectives[0]ObjectiveMessages[2]DelayTime = 7
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = 709.8419
Objectives[0]ObjectiveMessages[3]positionY = -976.5064
Objectives[0]ObjectiveMessages[3]positionZ = 23.13544
Objectives[0]ObjectiveMessages[3]Message = The duggans were ordering Cliffford copies from the russians. They are the only ones who have it
Objectives[0]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[3]Sender = Lester
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Yellow
Objectives[0]ObjectiveMessages[3]PlayFromStart = False
Objectives[0]ObjectiveMessages[3]Delay = True
Objectives[0]ObjectiveMessages[3]DelayTime = 12
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[4]positionX = 715.5237
Objectives[0]ObjectiveMessages[4]positionY = -974.3212
Objectives[0]ObjectiveMessages[4]positionZ = 29.39533
Objectives[0]ObjectiveMessages[4]Message = Who is Cliffford?
Objectives[0]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[4]Sender = Michael
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = Blue
Objectives[0]ObjectiveMessages[4]PlayFromStart = False
Objectives[0]ObjectiveMessages[4]Delay = True
Objectives[0]ObjectiveMessages[4]DelayTime = 17
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[4]TypeSubtitle = False
Objectives[0]ObjectiveMessages[4]TypeTextMesage = True
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[5]positionX = 698.4678
Objectives[0]ObjectiveMessages[5]positionY = -979.2419
Objectives[0]ObjectiveMessages[5]positionZ = 23.76027
Objectives[0]ObjectiveMessages[5]Message = It's a genocidal human eradication robot plugged into a super brain who owns an army of cyborgs
Objectives[0]ObjectiveMessages[5]Contact = CHAR_LJT
Objectives[0]ObjectiveMessages[5]Sender = ULP
Objectives[0]ObjectiveMessages[5]Subject = 
Objectives[0]ObjectiveMessages[5]MessageColor = Orange
Objectives[0]ObjectiveMessages[5]PlayFromStart = False
Objectives[0]ObjectiveMessages[5]Delay = True
Objectives[0]ObjectiveMessages[5]DelayTime = 19
Objectives[0]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[5]TypeSubtitle = False
Objectives[0]ObjectiveMessages[5]TypeTextMesage = True
Objectives[0]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[6]positionX = 721.0574
Objectives[0]ObjectiveMessages[6]positionY = -973.9056
Objectives[0]ObjectiveMessages[6]positionZ = 30.37979
Objectives[0]ObjectiveMessages[6]Message = You are high, right?..
Objectives[0]ObjectiveMessages[6]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[6]Sender = Michael
Objectives[0]ObjectiveMessages[6]Subject = 
Objectives[0]ObjectiveMessages[6]MessageColor = Blue
Objectives[0]ObjectiveMessages[6]PlayFromStart = False
Objectives[0]ObjectiveMessages[6]Delay = True
Objectives[0]ObjectiveMessages[6]DelayTime = 25
Objectives[0]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[6]TypeSubtitle = False
Objectives[0]ObjectiveMessages[6]TypeTextMesage = True
Objectives[0]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[7]positionX = 723.4351
Objectives[0]ObjectiveMessages[7]positionY = -961.3635
Objectives[0]ObjectiveMessages[7]positionZ = 30.41152
Objectives[0]ObjectiveMessages[7]Message = The data says that there is 8 Cliffford copies in total... In 3 different places in this country
Objectives[0]ObjectiveMessages[7]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[7]Sender = Lester
Objectives[0]ObjectiveMessages[7]Subject = 
Objectives[0]ObjectiveMessages[7]MessageColor = Yellow
Objectives[0]ObjectiveMessages[7]PlayFromStart = False
Objectives[0]ObjectiveMessages[7]Delay = True
Objectives[0]ObjectiveMessages[7]DelayTime = 25
Objectives[0]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[7]TypeSubtitle = False
Objectives[0]ObjectiveMessages[7]TypeTextMesage = True
Objectives[0]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[8]positionX = 714.8322
Objectives[0]ObjectiveMessages[8]positionY = -952.4134
Objectives[0]ObjectiveMessages[8]positionZ = 29.86754
Objectives[0]ObjectiveMessages[8]Message = The first location is the NOOSE Server farm. They must have took over the whole facility...
Objectives[0]ObjectiveMessages[8]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[8]Sender = Lester
Objectives[0]ObjectiveMessages[8]Subject = 
Objectives[0]ObjectiveMessages[8]MessageColor = Yellow
Objectives[0]ObjectiveMessages[8]PlayFromStart = False
Objectives[0]ObjectiveMessages[8]Delay = True
Objectives[0]ObjectiveMessages[8]DelayTime = 30
Objectives[0]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[8]TypeSubtitle = False
Objectives[0]ObjectiveMessages[8]TypeTextMesage = True
Objectives[0]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[9]positionX = 722.5712
Objectives[0]ObjectiveMessages[9]positionY = -971.4816
Objectives[0]ObjectiveMessages[9]positionZ = 30.39534
Objectives[0]ObjectiveMessages[9]Message = Second is the deep underground doomsday bunker out in Senora Desert.
Objectives[0]ObjectiveMessages[9]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[9]Sender = Lester
Objectives[0]ObjectiveMessages[9]Subject = 
Objectives[0]ObjectiveMessages[9]MessageColor = Yellow
Objectives[0]ObjectiveMessages[9]PlayFromStart = False
Objectives[0]ObjectiveMessages[9]Delay = True
Objectives[0]ObjectiveMessages[9]DelayTime = 35
Objectives[0]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[9]TypeSubtitle = False
Objectives[0]ObjectiveMessages[9]TypeTextMesage = True
Objectives[0]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[10]positionX = 725.1584
Objectives[0]ObjectiveMessages[10]positionY = -965.0985
Objectives[0]ObjectiveMessages[10]positionZ = 30.38759
Objectives[0]ObjectiveMessages[10]Message = And last is in an underground IAA facility...
Objectives[0]ObjectiveMessages[10]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[10]Sender = Lester
Objectives[0]ObjectiveMessages[10]Subject = 
Objectives[0]ObjectiveMessages[10]MessageColor = Yellow
Objectives[0]ObjectiveMessages[10]PlayFromStart = False
Objectives[0]ObjectiveMessages[10]Delay = True
Objectives[0]ObjectiveMessages[10]DelayTime = 39
Objectives[0]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[10]TypeSubtitle = False
Objectives[0]ObjectiveMessages[10]TypeTextMesage = True
Objectives[0]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[10]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[11]positionX = 712.6564
Objectives[0]ObjectiveMessages[11]positionY = -964.2122
Objectives[0]ObjectiveMessages[11]positionZ = 29.39533
Objectives[0]ObjectiveMessages[11]Message = The duggans have united with the entire Russian Rogue force.
Objectives[0]ObjectiveMessages[11]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[11]Sender = Lester
Objectives[0]ObjectiveMessages[11]Subject = 
Objectives[0]ObjectiveMessages[11]MessageColor = Yellow
Objectives[0]ObjectiveMessages[11]PlayFromStart = False
Objectives[0]ObjectiveMessages[11]Delay = True
Objectives[0]ObjectiveMessages[11]DelayTime = 45
Objectives[0]ObjectiveMessages[11]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[11]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[11]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[11]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[11]TypeSubtitle = False
Objectives[0]ObjectiveMessages[11]TypeTextMesage = True
Objectives[0]ObjectiveMessages[11]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[11]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[12]positionX = 713.1527
Objectives[0]ObjectiveMessages[12]positionY = -966.7596
Objectives[0]ObjectiveMessages[12]positionZ = 29.39533
Objectives[0]ObjectiveMessages[12]Message = Together they are hijacking important government buildings and doomsday bases...
Objectives[0]ObjectiveMessages[12]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[12]Sender = Lester
Objectives[0]ObjectiveMessages[12]Subject = 
Objectives[0]ObjectiveMessages[12]MessageColor = Yellow
Objectives[0]ObjectiveMessages[12]PlayFromStart = False
Objectives[0]ObjectiveMessages[12]Delay = True
Objectives[0]ObjectiveMessages[12]DelayTime = 48
Objectives[0]ObjectiveMessages[12]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[12]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[12]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[12]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[12]TypeSubtitle = False
Objectives[0]ObjectiveMessages[12]TypeTextMesage = True
Objectives[0]ObjectiveMessages[12]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[12]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[13]positionX = 712.3672
Objectives[0]ObjectiveMessages[13]positionY = -961.7679
Objectives[0]ObjectiveMessages[13]positionZ = 29.39533
Objectives[0]ObjectiveMessages[13]Message = Ah... The war begins. But we also don't know where the main guy who sold the cliffford drives is
Objectives[0]ObjectiveMessages[13]Contact = CHAR_LJT
Objectives[0]ObjectiveMessages[13]Sender = ULP
Objectives[0]ObjectiveMessages[13]Subject = 
Objectives[0]ObjectiveMessages[13]MessageColor = Orange
Objectives[0]ObjectiveMessages[13]PlayFromStart = False
Objectives[0]ObjectiveMessages[13]Delay = True
Objectives[0]ObjectiveMessages[13]DelayTime = 51
Objectives[0]ObjectiveMessages[13]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[13]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[13]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[13]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[13]TypeSubtitle = False
Objectives[0]ObjectiveMessages[13]TypeTextMesage = True
Objectives[0]ObjectiveMessages[13]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[13]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[14]positionX = 718.5456
Objectives[0]ObjectiveMessages[14]positionY = -964.2104
Objectives[0]ObjectiveMessages[14]positionZ = 29.39533
Objectives[0]ObjectiveMessages[14]Message = We'll have to figure that out. But now you should start preparing Michael.
Objectives[0]ObjectiveMessages[14]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[14]Sender = Lester
Objectives[0]ObjectiveMessages[14]Subject = 
Objectives[0]ObjectiveMessages[14]MessageColor = Yellow
Objectives[0]ObjectiveMessages[14]PlayFromStart = False
Objectives[0]ObjectiveMessages[14]Delay = True
Objectives[0]ObjectiveMessages[14]DelayTime = 55
Objectives[0]ObjectiveMessages[14]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[14]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[14]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[14]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[14]TypeSubtitle = False
Objectives[0]ObjectiveMessages[14]TypeTextMesage = True
Objectives[0]ObjectiveMessages[14]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[14]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[15]positionX = 714.0472
Objectives[0]ObjectiveMessages[15]positionY = -969.8521
Objectives[0]ObjectiveMessages[15]positionZ = 30.18406
Objectives[0]ObjectiveMessages[15]Message = We'll need good equipment to break into these kind of buildings
Objectives[0]ObjectiveMessages[15]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[15]Sender = Lester
Objectives[0]ObjectiveMessages[15]Subject = 
Objectives[0]ObjectiveMessages[15]MessageColor = Yellow
Objectives[0]ObjectiveMessages[15]PlayFromStart = False
Objectives[0]ObjectiveMessages[15]Delay = True
Objectives[0]ObjectiveMessages[15]DelayTime = 57
Objectives[0]ObjectiveMessages[15]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[15]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[15]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[15]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[15]TypeSubtitle = False
Objectives[0]ObjectiveMessages[15]TypeTextMesage = True
Objectives[0]ObjectiveMessages[15]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[15]PhoneMessageDisplayTime = 15

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 1731.219
Objectives[1]positionY = -1602.067
Objectives[1]positionZ = 111.5113
Objectives[1]Timeout_Min = 1
Objectives[1]Timeout_Sec = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -837.0308
Objectives[2]positionY = 159.1289
Objectives[2]positionZ = 66.68339
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = CMH_IAA_CAR_COLLECTOR_START
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to the ~o~Deal Location
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 165
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 1427.488
Objectives[3]positionY = -2302.698
Objectives[3]positionZ = 65.8993
Objectives[3]Heading = 30
Objectives[3]Diameter = 2
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 100
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 2
Objectives[3]ObjectiveMessages[0]positionX = 1421.721
Objectives[3]ObjectiveMessages[0]positionY = -2297.681
Objectives[3]ObjectiveMessages[0]positionZ = 65.90919
Objectives[3]ObjectiveMessages[0]Message = I've got a location of another deal happening in El Burro heights...
Objectives[3]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[3]ObjectiveMessages[0]Sender = Lester
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = Yellow
Objectives[3]ObjectiveMessages[0]PlayFromStart = False
Objectives[3]ObjectiveMessages[0]Delay = True
Objectives[3]ObjectiveMessages[0]DelayTime = 3
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = False
Objectives[3]ObjectiveMessages[0]TypeTextMesage = True
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 1427.771
Objectives[3]ObjectiveMessages[1]positionY = -2295.686
Objectives[3]ObjectiveMessages[1]positionZ = 65.84116
Objectives[3]ObjectiveMessages[1]Message = And there seems to be a helicopter we could get it for our use.
Objectives[3]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[3]ObjectiveMessages[1]Sender = Lester
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = Yellow
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 7
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = False
Objectives[3]ObjectiveMessages[1]TypeTextMesage = True
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[4]Text = Take out the ~r~Duggans ~w~and ~r~Russians
Objectives[4]Text2 = 
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = 1420.879
Objectives[4]positionY = -2286.908
Objectives[4]positionZ = 65.44514
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = False
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Steal the ~b~Akula
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = 1424.517
Objectives[5]positionY = -2296.79
Objectives[5]positionZ = 65.90028
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Random_Spawn_Objective
Objectives[6]positionX = 1418.83
Objectives[6]positionY = -2287.984
Objectives[6]positionZ = 65.48363
Objectives[6]Random_Actors_Actor_Model_Name = mp_m_bogdangoon
Objectives[6]Random_Actors_Vehicle_Model_Name = annihilator
Objectives[6]Random_Actors_Vehicle_Primary_Color = MetallicBeachSand
Objectives[6]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[6]Random_Actors_Weapon_Model_Name = Pistol
Objectives[6]Random_Actors_Passenger = True
Objectives[6]Random_Actors_Fill_With_Occupants = True
Objectives[6]Random_Actors_Max_Count = 3
Objectives[6]Random_Actors_Max_ReSpawn = 0
Objectives[6]Random_Actors_Spawn_End = False
Objectives[6]Random_Actors_Spawn_Actors_Only = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = 1430.376
Objectives[6]ObjectiveMessages[0]positionY = -2239.446
Objectives[6]ObjectiveMessages[0]positionZ = 59.93856
Objectives[6]ObjectiveMessages[0]Message = There is a russian air force after you! Either lose them or blast them with missiles
Objectives[6]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[6]ObjectiveMessages[0]Sender = Lester
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = Yellow
Objectives[6]ObjectiveMessages[0]PlayFromStart = False
Objectives[6]ObjectiveMessages[0]Delay = True
Objectives[6]ObjectiveMessages[0]DelayTime = 7
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Text = Deliver the ~b~Akula ~w~to ~y~Lester's factory
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = 761.3723
Objectives[7]positionY = -974.7214
Objectives[7]positionZ = 24.57
Objectives[7]Heading = 155
Objectives[7]Diameter = 5
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 5
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = -833.3325
Objectives[8]positionY = 168.4128
Objectives[8]positionZ = 68.40283
Objectives[8]MissionSettings_TimesOfDay = Current
Objectives[8]MissionSettings_Weather = Current
Objectives[8]MissionSettings_WantedLevel = Current
Objectives[8]MissionSettings_SetWantedLevelNow = Current
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = False
Objectives[8]MissionSettings_StopMusic = True
Objectives[8]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 708.2865
Objectives[9]positionY = -984.2555
Objectives[9]positionZ = 23.11057
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 12
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 2
Objectives[9]ObjectiveMessages[0]positionX = 769.5442
Objectives[9]ObjectiveMessages[0]positionY = -976.3326
Objectives[9]ObjectiveMessages[0]positionZ = 25.1398
Objectives[9]ObjectiveMessages[0]Message = Okay... When you are ready to move on the first cliffford drives let me know.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[0]Sender = Lester
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Yellow
Objectives[9]ObjectiveMessages[0]PlayFromStart = False
Objectives[9]ObjectiveMessages[0]Delay = True
Objectives[9]ObjectiveMessages[0]DelayTime = 5
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 715.7983
Objectives[9]ObjectiveMessages[1]positionY = -986.9483
Objectives[9]ObjectiveMessages[1]positionZ = 23.13387
Objectives[9]ObjectiveMessages[1]Message = It won't be hard to break into the NOOSE headquarters with this helicopter
Objectives[9]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[1]Sender = Lester
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = Yellow
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 9
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

